FNavMeshSceneProxyData

Exported to API for GameplayDebugger module

Windows
MacOS
Linux

Inheritance Hierarchy

TSharedFromThis

FNavMeshSceneProxyData

References

Module

NavigationSystem

Header

/Engine/Source/Runtime/NavigationSystem/Public/NavMesh/NavMeshRenderingComponent.h

Include

#include "NavMesh/NavMeshRenderingComponent.h"

Syntax

Remarks

Exported to API for GameplayDebugger module

Variables

Name Description

Public variable

TArray< FDebugR...

 

AuxBoxes

Public variable

TArray< FDebugR...

 

AuxLines

Public variable

TArray< FDebugP...

 

AuxPoints

Public variable

uint32: 1

 

bDataGathered

Public variable

uint32: 1

 

bNeedsNewData

Public variable

FBox

 

Bounds

Public variable

TArray< FDebugR...

 

ClusterLinkLines

Public variable

TArray< FDebugT...

 

DebugLabels

Public variable

TArray< FDebugM...

 

MeshBuilders

Public variable

TArray< FDebugR...

 

Meshes

Public variable

int32

 

NavDetailFlags

Public variable

TArray< FDebugR...

 

NavLinkLines

Public variable

FVector

 

NavMeshDrawOffset

Public variable

TArray< FDebugR...

 

NavMeshEdgeLines

Public variable

TArray< FBoxCen...

 

OctreeBounds

Public variable

TArray< FDebugR...

 

ThickLineItems

Public variable

TArray< FDebugR...

 

TileEdgeLines

Constructors

Name Description

Public function

FNavMeshSceneProxyData()

Functions

Name Description

Public function Const

uint32

 

GetAllocatedSize()

Public function

void

 

Reset()

Public function

void

 

Serialize

(
    FArchive& Ar
)

Classes

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