| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/NavigationSystem/Public/NavMesh/NavMeshRenderingComponent.h |
Include |
#include "NavMesh/NavMeshRenderingComponent.h" |
class UNavMeshRenderingComponent : public UPrimitiveComponent
Name | Description | |
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UNavMeshRenderingComponent ( |
Name | Description | ||
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ForceUpdate() |
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GatherData ( |
Gathers drawable information from NavMesh and puts it in OutProxyData. |
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IsForcingUpdate() |
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IsNavigationShowFlagSet ( |
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TimerFunction() |
Name | Description | ||
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FPrimitiveSc... |
CreateSceneProxy() |
Creates a proxy to represent the primitive to the scene manager in the rendering thread. |
Name | Description | ||
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FBoxSphereBo... |
CalcBounds ( |
Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size. |
Name | Description | ||
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CreateRenderState_Concurrent ( |
Used to create any rendering thread information for this component |
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DestroyRenderState_Concurrent() |
Used to shut down any rendering thread structure for this component |
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OnRegister() |
Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called. |
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OnUnregister() |
Called when a component is unregistered. |