UNavLinkRenderingComponent

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

NavigationSystem

Header

/Engine/Source/Runtime/NavigationSystem/Public/NavLinkRenderingComponent.h

Include

#include "NavLinkRenderingComponent.h"

Syntax

class UNavLinkRenderingComponent : public UPrimitiveComponent

Constructors

Name Description

Public function

UNavLinkRenderingComponent

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UPrimitiveComponent

Name Description

Public function Virtual Const

bool

 

ComponentIsTouchingSelectionBox

(
    const FBox& InSelBBox,
    const FEngineShowFlags& ShowFlags,
    const bool bConsiderOnlyBSP,
    const bool bMustEncompassEntireComp...
)

Determines whether the supplied bounding box intersects with the component.

Public function Virtual Const

bool

 

ComponentIsTouchingSelectionFrustum

(
    const FConvexVolume& InFrustum,
    const FEngineShowFlags& ShowFlags,
    const bool bConsiderOnlyBSP,
    const bool bMustEncompassEntireComp...
)

Determines whether the supplied frustum intersects with the component.

Public function Virtual

FPrimitiveSc...

 

CreateSceneProxy()

Creates a proxy to represent the primitive to the scene manager in the rendering thread.

Public function Virtual Const

bool

 

IgnoreBoundsForEditorFocus()

Whether or not the bounds of this component should be considered when focusing the editor camera to an actor with this component in it.

Public function Virtual Const

bool

 

ShouldRecreateProxyOnUpdateTransform()

Should recreate proxy one very update

Overridden from USceneComponent

Name Description

Public function Virtual Const

FBoxSphereBo...

 

CalcBounds

(
    const FTransform& LocalToWorld
)

Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss