| UObjectBase
|
Module |
|
Header |
/Engine/Source/Runtime/NavigationSystem/Public/NavLinkRenderingComponent.h |
Include |
#include "NavLinkRenderingComponent.h" |
class UNavLinkRenderingComponent : public UPrimitiveComponent
Name | Description | |
---|---|---|
|
UNavLinkRenderingComponent ( |
Name | Description | ||
---|---|---|---|
|
ComponentIsTouchingSelectionBox ( |
Determines whether the supplied bounding box intersects with the component. |
|
|
ComponentIsTouchingSelectionFrustum ( |
Determines whether the supplied frustum intersects with the component. |
|
|
FPrimitiveSc... |
CreateSceneProxy() |
Creates a proxy to represent the primitive to the scene manager in the rendering thread. |
|
IgnoreBoundsForEditorFocus() |
Whether or not the bounds of this component should be considered when focusing the editor camera to an actor with this component in it. |
|
|
ShouldRecreateProxyOnUpdateTransform() |
Should recreate proxy one very update |
Name | Description | ||
---|---|---|---|
|
FBoxSphereBo... |
CalcBounds ( |
Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size. |