| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/NavigationSystem/Public/NavModifierComponent.h |
Include |
#include "NavModifierComponent.h" |
class UNavModifierComponent : public UNavRelevantComponent
Name | Description | ||
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TSubclassOf< UN... |
AreaClass |
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uint8: 1 |
bIncludeAgentHeight |
Setting to 'true' will result in expanding lower bounding box of the nav modifier by agent's height, before applying to navmesh |
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CachedTransform |
Cached in CalcAndCacheBounds and tested in GetNavigationData to see if cached data is still valid |
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ComponentBounds |
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FailsafeExtent |
Box extent used ONLY when owning actor doesn't have collision component |
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TransformUpdateHandle |
Name | Description | |
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UNavModifierComponent ( |
Name | Description | ||
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OnTransformUpdated ( |
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SetAreaClass ( |
Name | Description | ||
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CalcAndCacheBounds() |
Name | Description | ||
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GetNavigationData ( |
Prepare navigation modifiers |
Name |
Description |
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FRotatedBox |