typedef UE4Type_uint64 dtTileRef
Module |
|
Header |
/Engine/Source/Runtime/Navmesh/Public/Detour/DetourNavMesh.h |
Include |
#include "Detour/DetourNavMesh.h" |
A handle to a tile within a navigation mesh.
The following changes will invalidate a tile reference:
The referenced tile has been removed from the navigation mesh.
The navigation mesh has been initialized using a different set of dtNavMeshParams.
A tile reference is preserved/restored if the tile is added to a navigation mesh initialized with the original dtNavMeshParams and is added at the original reference location. (E.g. The lastRef parameter is used with dtNavMesh::addTile.)
Basically, if the storage structure of a tile changes, its associated tile reference changes.