FNetworkReplayStreaming::GetAutomaticReplayPrefix

Gets the configured automatic replay name prefix.

Windows
MacOS
Linux

References

Module

NetworkReplayStreaming

Header

/Engine/Source/Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public/NetworkReplayStreaming.h

Include

#include "NetworkReplayStreaming.h"

Source

/Engine/Source/Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Private/NetworkReplayStreaming.cpp

Syntax

static FString GetAutomaticReplayPrefix()

Remarks

Gets the configured automatic replay name prefix. The prefix should always be a non-empty string. If using streamers that store replays on disk, this must also be comprised of only valid file name characters.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss