FNetworkReplayStreaming::GetMaxNumberOfAutomaticReplays

Gets the configured max value for the number of automatic replays to support. 0 indicates no limit.

Windows
MacOS
Linux

References

Module

NetworkReplayStreaming

Header

/Engine/Source/Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public/NetworkReplayStreaming.h

Include

#include "NetworkReplayStreaming.h"

Source

/Engine/Source/Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Private/NetworkReplayStreaming.cpp

Syntax

static int32 GetMaxNumberOfAutomaticReplays()

Remarks

Gets the configured max value for the number of automatic replays to support. 0 indicates no limit.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss