FMixerPlatformNonRealtime::CheckAudioDeviceChange

Check if audio device changed if applicable. Return true if audio device changed.

Windows
MacOS
Linux

Override Hierarchy

IAudioMixerPlatformInterface::CheckAudioDeviceChange()

FMixerPlatformNonRealtime::CheckAudioDeviceChange()

References

Module

NonRealtimeAudioRenderer

Header

/Engine/Source/Runtime/NonRealtimeAudioRenderer/Public/AudioMixerPlatformNonRealtime.h

Include

#include "AudioMixerPlatformNonRealtime.h"

Source

/Engine/Source/Runtime/NonRealtimeAudioRenderer/Private/AudioMixerPlatformNonRealtime.cpp

Syntax

virtual bool CheckAudioDeviceChange()

Remarks

Check if audio device changed if applicable. Return true if audio device changed.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss