FNullDynamicRHI::RHIBeginScene

This method is queued with an RHIThread, otherwise it will flush after it is queued; without an RHI thread there is no benefit to queuing this frame advance commands.

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MacOS
Linux

Override Hierarchy

IRHICommandContext::RHIBeginScene()

FNullDynamicRHI::RHIBeginScene()

References

Module

NullDrv

Header

/Engine/Source/Runtime/NullDrv/Public/NullRHI.h

Include

#include "NullRHI.h"

Syntax

virtual void RHIBeginScene()

Remarks

Signals the beginning of scene rendering. The RHI makes certain caching assumptions between calls to BeginScene/EndScene. Currently the only restriction is that you can't update texture references.

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