| FDynamicRHI::RHIMapStagingSurface()
|
Module |
|
Header |
/Engine/Source/Runtime/NullDrv/Public/NullRHI.h |
Include |
#include "NullRHI.h" |
virtual void RHIMapStagingSurface
(
FRHITexture * Texture,
FRHIGPUFence * Fence,
void *& OutData,
int32 & OutWidth,
int32 & OutHeight,
uint32 GPUIndex
)
Watch out for OutData to be 0 (can happen on DXGI_ERROR_DEVICE_REMOVED), don't call RHIUnmapStagingSurface in that case.