| FDynamicRHI::RHIReadSurfaceData()
|
Module |
|
Header |
/Engine/Source/Runtime/NullDrv/Public/NullRHI.h |
Include |
#include "NullRHI.h" |
virtual void RHIReadSurfaceData
(
FRHITexture * Texture,
FIntRect Rect,
TArray< FColor > & OutData,
FReadSurfaceDataFlags InFlags
)
Reads the contents of a texture to an output buffer (non MSAA and MSAA) and returns it as a FColor array. If the format or texture type is unsupported the OutData array will be size 0