| IRHICommandContext::RHISetShaderTexture()
|
Module |
|
Header |
/Engine/Source/Runtime/NullDrv/Public/NullRHI.h |
Include |
#include "NullRHI.h" |
virtual void RHISetShaderTexture
(
FRHIGraphicsShader * Shader,
uint32 TextureIndex,
FRHITexture * NewTexture
)
Set the shader resource view of a surface.