FNullDynamicRHI::RHIUpdateTexture3D

FlushType: Flush RHI Thread.

Windows
MacOS
Linux

Override Hierarchy

FDynamicRHI::RHIUpdateTexture3D()

FNullDynamicRHI::RHIUpdateTexture3D()

References

Module

NullDrv

Header

/Engine/Source/Runtime/NullDrv/Public/NullRHI.h

Include

#include "NullRHI.h"

Syntax

virtual void RHIUpdateTexture3D
(
    FRHITexture3D * Texture,
    uint32 MipIndex,
    const struct FUpdateTextureRegion3D & UpdateRegion,
    uint32 SourceRowPitch,
    uint32 SourceDepthPitch,
    const uint8 * SourceData
)

Remarks

Updates a region of a 3D texture from system memory

Parameters

Parameter

Description

Texture

the RHI texture resource to update

MipIndex

mip level index to be modified

UpdateRegion

The rectangle to copy source image data from

SourceRowPitch

size in bytes of each row of the source image, usually Bpp * SizeX

SourceDepthPitch

size in bytes of each depth slice of the source image, usually Bpp SizeX SizeY

SourceData

source image data, starting at the upper left corner of the source rectangle (in same pixel format as texture)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss