Module |
|
Header |
/Engine/Source/Runtime/OpenGLDrv/Public/OpenGL.h |
Include |
#include "OpenGL.h" |
static bool PE_GLSLToDeviceCompatibleGLSL
(
FAnsiCharArray & GlslCodeOriginal,
const FString & ShaderName,
GLenum TypeEnum,
const FOpenGLShaderDeviceCapabilities & Capabilities,
FAnsiCharArray & GlslCode
)