FOpenGLBase::PE_GLSLToDeviceCompatibleGLSL

Windows
MacOS
Linux

References

Module

OpenGLDrv

Header

/Engine/Source/Runtime/OpenGLDrv/Public/OpenGL.h

Include

#include "OpenGL.h"

Syntax

static bool PE_GLSLToDeviceCompatibleGLSL
(
    FAnsiCharArray & GlslCodeOriginal,
    const FString & ShaderName,
    GLenum TypeEnum,
    const FOpenGLShaderDeviceCapabilities & Capabilities,
    FAnsiCharArray & GlslCode
)

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