Module |
|
Header |
/Engine/Source/Runtime/OpenGLDrv/Public/OpenGL.h |
Include |
#include "OpenGL.h" |
Source |
/Engine/Source/Runtime/OpenGLDrv/Private/OpenGLDrv.cpp |
static void PE_GetCurrentOpenGLShaderDeviceCapabilities
(
FOpenGLShaderDeviceCapabilities & Capabilities
)
For platform extensions