FOpenGLDynamicRHI::CreateOpenGLRHITextureOnly

Windows
MacOS
Linux

References

Module

OpenGLDrv

Header

/Engine/Source/Runtime/OpenGLDrv/Public/OpenGLDrv.h

Include

#include "OpenGLDrv.h"

Source

/Engine/Source/Runtime/OpenGLDrv/Private/OpenGLTexture.cpp

Syntax

FRHITexture * CreateOpenGLRHITextureOnly
(
    const uint32 SizeX,
    const uint32 SizeY,
    const bool bCubeTexture,
    const bool bArrayTexture,
    const bool bIsExternal,
    uint8 & Format,
    uint32 & NumMips,
    uint32 & NumSamples,
    const uint32 ArraySize,
    ETextureCreateFlags Flags,
    const FClearValueBinding & InClearValue,
    FResourceBulkDataInterface * BulkData
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss