Module |
|
Header |
/Engine/Source/Runtime/OpenGLDrv/Public/OpenGLDrv.h |
Include |
#include "OpenGLDrv.h" |
Source |
/Engine/Source/Runtime/OpenGLDrv/Private/OpenGLCommands.cpp |
void InternalSetShaderTexture
(
FOpenGLTextureBase * Texture,
FOpenGLShaderResourceView * SRV,
GLint TextureIndex,
GLenum Target,
GLuint Resource,
int NumMips,
int LimitMip
)
Remember what RHI user wants set on a specific OpenGL texture stage, translating from Stage and TextureIndex for stage pair.