FOpenGLDynamicRHI::InternalSetShaderTexture

Remember what RHI user wants set on a specific OpenGL texture stage, translating from Stage and TextureIndex for stage pair.

Windows
MacOS
Linux

References

Module

OpenGLDrv

Header

/Engine/Source/Runtime/OpenGLDrv/Public/OpenGLDrv.h

Include

#include "OpenGLDrv.h"

Source

/Engine/Source/Runtime/OpenGLDrv/Private/OpenGLCommands.cpp

Syntax

void InternalSetShaderTexture
(
    FOpenGLTextureBase * Texture,
    FOpenGLShaderResourceView * SRV,
    GLint TextureIndex,
    GLenum Target,
    GLuint Resource,
    int NumMips,
    int LimitMip
)

Remarks

Remember what RHI user wants set on a specific OpenGL texture stage, translating from Stage and TextureIndex for stage pair.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss