| FDynamicRHI::LockTexture2DArray_RenderThread()
|
Module |
|
Header |
/Engine/Source/Runtime/OpenGLDrv/Public/OpenGLDrv.h |
Include |
#include "OpenGLDrv.h" |
Source |
/Engine/Source/Runtime/OpenGLDrv/Private/OpenGLTexture.cpp |
virtual void * LockTexture2DArray_RenderThread
(
class FRHICommandListImmediate & RHICmdList,
FRHITexture2DArray * Texture,
uint32 ArrayIndex,
uint32 MipIndex,
EResourceLockMode LockMode,
uint32 & DestStride,
bool bLockWithinMiptail
)