| FDynamicRHI::RHIAsyncCreateTexture2D()
|
Module |
|
Header |
/Engine/Source/Runtime/OpenGLDrv/Public/OpenGLDrv.h |
Include |
#include "OpenGLDrv.h" |
Source |
/Engine/Source/Runtime/OpenGLDrv/Private/OpenGLTexture.cpp |
virtual FTexture2DRHIRef RHIAsyncCreateTexture2D
(
uint32 SizeX,
uint32 SizeY,
uint8 Format,
uint32 NumMips,
ETextureCreateFlags Flags,
ERHIAccess InResourceState,
void ** InitialMipData,
uint32 NumInitialMips
)
Thread-safe function that can be used to create a texture outside of the rendering thread. This function can ONLY be called if GRHISupportsAsyncTextureCreation is true. Cannot create rendertargets with this method.
a reference to a 2D texture resource
Parameter |
Description |
---|---|
SizeX |
width of the texture to create |
SizeY |
height of the texture to create |
Format |
EPixelFormat texture format |
NumMips |
number of mips to generate or 0 for full mip pyramid |
Flags |
ETextureCreateFlags creation flags |
InitialMipData |
pointers to mip data with which to create the texture |
NumInitialMips |
how many mips are provided in InitialMipData |