FOpenGLDynamicRHI::RHIReadSurfaceFloatData

FlushType: Flush Immediate (seems wrong)

Windows
MacOS
Linux

Override Hierarchy

FDynamicRHI::RHIReadSurfaceFloatData()

FOpenGLDynamicRHI::RHIReadSurfaceFloatData()

References

Module

OpenGLDrv

Header

/Engine/Source/Runtime/OpenGLDrv/Public/OpenGLDrv.h

Include

#include "OpenGLDrv.h"

Source

/Engine/Source/Runtime/OpenGLDrv/Private/OpenGLRenderTarget.cpp

Syntax

virtual void RHIReadSurfaceFloatData
(
    FRHITexture * Texture,
    FIntRect Rect,
    TArray< FFloat16Color > & OutData,
    ECubeFace CubeFace,
    int32 ArrayIndex,
    int32 MipIndex
)

Remarks

FlushType: Flush Immediate (seems wrong)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss