FOpenGLDynamicRHI::RHIUpdateShaderResourceView

Must be called on RHI thread timeline Make sure to call RHIThreadFence(true) afterwards so that parallel translation doesn't refer old resources

Windows
MacOS
Linux

Override Hierarchy

FDynamicRHI::RHIUpdateShaderResourceView()

FOpenGLDynamicRHI::RHIUpdateShaderResourceView()

References

Module

OpenGLDrv

Header

/Engine/Source/Runtime/OpenGLDrv/Public/OpenGLDrv.h

Include

#include "OpenGLDrv.h"

Source

/Engine/Source/Runtime/OpenGLDrv/Private/OpenGLUAV.cpp

Syntax

virtual void RHIUpdateShaderResourceView
(
    FRHIShaderResourceView * SRV,
    FRHIVertexBuffer * VertexBuffer,
    uint32 Stride,
    uint8 Format
)

Remarks

Must be called on RHI thread timeline Make sure to call RHIThreadFence(true) afterwards so that parallel translation doesn't refer old resources

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