| FDynamicRHI::RHIUpdateShaderResourceView()
|
Module |
|
Header |
/Engine/Source/Runtime/OpenGLDrv/Public/OpenGLDrv.h |
Include |
#include "OpenGLDrv.h" |
Source |
/Engine/Source/Runtime/OpenGLDrv/Private/OpenGLUAV.cpp |
virtual void RHIUpdateShaderResourceView
(
FRHIShaderResourceView * SRV,
FRHIVertexBuffer * VertexBuffer,
uint32 Stride,
uint8 Format
)
Must be called on RHI thread timeline Make sure to call RHIThreadFence(true) afterwards so that parallel translation doesn't refer old resources