| FRefCountedObject
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Module |
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Header |
/Engine/Source/Runtime/OpenGLDrv/Public/OpenGLResources.h |
Include |
#include "OpenGLResources.h" |
class FOpenGLShaderResourceView : public FRefCountedObject
Name | Description | ||
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Format |
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IndexBuffer |
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LimitMip |
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ModificationVersion |
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OpenGLRHI |
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OwnsResource |
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GLuint |
Resource |
In OpenGL 3.2, the only view that actually works is a Buffer |
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GLenum |
Target |
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Texture2D |
Needed on GL <= 4.2 to copy stencil data out of combined depth-stencil surfaces. |
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VertexBuffer |
Needed on OS X to force a rebind of the texture buffer to the texture name to workaround radr://18379338 |
Name | Description | |
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FOpenGLShaderResourceView ( |
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FOpenGLShaderResourceView ( |
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FOpenGLShaderResourceView ( |
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FOpenGLShaderResourceView ( |
Name | Description | |
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~FOpenGLShaderResourceView() |