Module |
|
Header |
/Engine/Source/Runtime/OpenGLDrv/Public/OpenGLDrv.h |
Include |
#include "OpenGLDrv.h" |
template<class T>
struct TOpenGLResourceTraits
TOpenGLResourceTraits< FRHIBlendState >
TOpenGLResourceTraits< FRHIBoundShaderState >
TOpenGLResourceTraits< FRHIComputeShader >
TOpenGLResourceTraits< FRHIDepthStencilState >
TOpenGLResourceTraits< FRHIDomainShader >
TOpenGLResourceTraits< FRHIGeometryShader >
TOpenGLResourceTraits< FRHIGPUFence >
TOpenGLResourceTraits< FRHIHullShader >
TOpenGLResourceTraits< FRHIIndexBuffer >
TOpenGLResourceTraits< FRHIPixelShader >
TOpenGLResourceTraits< FRHIRasterizerState >
TOpenGLResourceTraits< FRHIRenderQuery >
TOpenGLResourceTraits< FRHISamplerState >
TOpenGLResourceTraits< FRHIShaderResourceView >
TOpenGLResourceTraits< FRHIStagingBuffer >
TOpenGLResourceTraits< FRHIStructuredBuffer >
TOpenGLResourceTraits< FRHITexture >
TOpenGLResourceTraits< FRHITexture2D >
TOpenGLResourceTraits< FRHITexture2DArray >
TOpenGLResourceTraits< FRHITexture3D >
TOpenGLResourceTraits< FRHITextureCube >
TOpenGLResourceTraits< FRHIUniformBuffer >
TOpenGLResourceTraits< FRHIUnorderedAccessView >
TOpenGLResourceTraits< FRHIVertexBuffer >
TOpenGLResourceTraits< FRHIVertexDeclaration >
TOpenGLResourceTraits< FRHIVertexShader >
TOpenGLResourceTraits< FRHIViewport >