| UObjectBase
|
Module |
|
Header |
/Engine/Source/Runtime/Overlay/Public/BasicOverlays.h |
Include |
#include "BasicOverlays.h" |
class UBasicOverlays : public UOverlays
Implements an asset that contains a set of overlay data (which includes timing, text, and position) to be displayed for any given source (including, but not limited to, audio, dialog, and movies)
Name | Description | ||
---|---|---|---|
|
AssetImportData |
The import data used to make this overlays asset |
|
|
Overlays |
The overlay data held by this asset. Contains info on timing, position, and the subtitle to display |
Name | Description | ||
---|---|---|---|
|
GetAllOverlays() |
Retrieves the set of overlays that should be used by this object (must be implemented by child classes) |
|
|
GetOverlaysForTime ( |
Retrieves the set of overlays associated with this object for the given timespan (must be implemented by child classes) |
Name | Description | ||
---|---|---|---|
|
GetAssetRegistryTags ( |
Gathers a list of asset registry searchable tags which are name/value pairs with some type information This only needs to be implemented for asset objects |
|
|
PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |