FPakFile::FBaseIterator::Filename

Return the current filename, as the RelativePath from the MountPoint.

Windows
MacOS
Linux

References

Module

PakFile

Header

/Engine/Source/Runtime/PakFile/Public/IPlatformFilePak.h

Include

#include "IPlatformFilePak.h"

Syntax

const FString & Filename() const

Remarks

Return the current filename, as the RelativePath from the MountPoint. Only available when using the FDirectoryIndex, otherwise always returns empty string. Invalid to call unless the iterator is currently valid.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss