| UObjectBase
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Module |
|
Header |
/Engine/Source/Runtime/PhysicsCore/Public/Chaos/ChaosPhysicalMaterial.h |
Include |
#include "Chaos/ChaosPhysicalMaterial.h" |
class UChaosPhysicalMaterial : public UObject
Physical materials are used to define the response of a physical object when interacting dynamically with the world.
Name | Description | ||
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float |
AngularEtherDrag |
Uniform angular ether drag, the resistance a body experiences to its rotation. |
|
float |
Friction |
Surface properties.Friction value of a surface in motion, controls how easily things can slide on this surface (0 is frictionless, higher values increase the amount of friction) |
|
float |
LinearEtherDrag |
Uniform linear ether drag, the resistance a body experiences to its translation. |
|
float |
Restitution |
Restitution or 'bounciness' of this surface, between 0 (no bounce) and 1 (outgoing velocity is same as incoming). |
|
float |
SleepingAngularVelocityThreshold |
How much to scale the damage threshold by on any destructible we are applied to |
|
float |
SleepingLinearVelocityThreshold |
How much to scale the damage threshold by on any destructible we are applied to |
|
float |
StaticFriction |
Friction value of surface at rest, controls how easily things can slide on this surface (0 is frictionless, higher values increase the amount of friction) |
Name | Description | |
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|
UChaosPhysicalMaterial ( |
Name | Description | ||
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CopyTo ( |
Update the values in |