Name |
Description |
|
---|---|---|
|
ConstraintSettings |
Constraint settings all for generic defaults and scalars to the constraint parameters so that converting between existing (pre v4.26) simulation parameters and Chaos can produce similar simulation results. |
|
FChaosScene |
Low level Chaos scene used when building custom simulations that don't exist in the main world physics scene. |
|
FChaosSceneCallbackInput |
|
|
FChaosSceneSimCallback |
|
|
UChaosPhysicalMaterial |
Physical materials are used to define the response of a physical object when interacting dynamically with the world. |
Name |
Description |
---|---|
FInlineShapeArray |
Array that is intended for use when fetching shapes from a rigid body. |
FMaskFilter |
This filter allows us to refine queries (channel, object) with an additional level of ignore by tagging entire classes of objects (e.g. "Red team", "Blue team") If(QueryIgnoreMask & ShapeFilter != 0) filter out |
Name |
Description |
|
---|---|---|
|
EAngularConstraintMotion |
Specifies angular degrees of freedom |
|
EConstraintFrame::Type |
Enum to indicate which context frame we use for physical constraints |
|
ELinearConstraintMotion |
LINEAR DOF. |
|
EPhysicalSurface |
Types of surfaces in the game, used by Physical Materials |
|
ERadialImpulseFalloff |
Enum for controlling the falloff of strength of a radial impulse as a function of distance from Origin. |
|
ESleepFamily |
Presets of values used in considering when put this body to sleep. |
|
PhysicsInterfaceTypes:: |
Default number of inlined elements used in FInlineShapeArray. |
|
PhysicsInterfaceTypes::EDriveType |
|
|
PhysicsInterfaceTypes::ELimitAxis |