Chaos

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Classes

Name

Description

Public class

ConstraintSettings

Constraint settings all for generic defaults and scalars to the constraint parameters so that converting between existing (pre v4.26) simulation parameters and Chaos can produce similar simulation results.

Public class

FChaosScene

Low level Chaos scene used when building custom simulations that don't exist in the main world physics scene.

Public struct

FChaosSceneCallbackInput

Public struct

FChaosSceneSimCallback

Public class

UChaosPhysicalMaterial

Physical materials are used to define the response of a physical object when interacting dynamically with the world.

Typedefs

Name

Description

FInlineShapeArray

Array that is intended for use when fetching shapes from a rigid body.

FMaskFilter

This filter allows us to refine queries (channel, object) with an additional level of ignore by tagging entire classes of objects (e.g. "Red team", "Blue team") If(QueryIgnoreMask & ShapeFilter != 0) filter out

Enums

Name

Description

Public enum

EAngularConstraintMotion

Specifies angular degrees of freedom

Public enum

EConstraintFrame::Type

Enum to indicate which context frame we use for physical constraints

Public enum

ELinearConstraintMotion

LINEAR DOF.

Public enum

EPhysicalSurface

Types of surfaces in the game, used by Physical Materials

Public enum

ERadialImpulseFalloff

Enum for controlling the falloff of strength of a radial impulse as a function of distance from Origin.

Public enum

ESleepFamily

Presets of values used in considering when put this body to sleep.

Public enum

PhysicsInterfaceTypes::

Default number of inlined elements used in FInlineShapeArray.

Public enum

PhysicsInterfaceTypes::EDriveType

Public enum

PhysicsInterfaceTypes::ELimitAxis

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