ECollisionTraceFlag

Windows
MacOS
Linux

References

Module

PhysicsCore

Header

/Engine/Source/Runtime/PhysicsCore/Public/BodySetupEnums.h

Include

#include "BodySetupEnums.h"

Syntax

enum ECollisionTraceFlag
{
    CTF_UseDefault,
    CTF_UseSimpleAndComplex,
    CTF_UseSimpleAsComplex,
    CTF_UseComplexAsSimple,
    CTF_MAX,
}

Values

Name

Description

CTF_UseDefault

Use project physics settings (DefaultShapeComplexity)

CTF_UseSimpleAndComplex

Create both simple and complex shapes.

CTF_UseSimpleAsComplex

Create only simple shapes. Use simple shapes for all scene queries and collision tests.

CTF_UseComplexAsSimple

Create only complex shapes (per poly).

CTF_MAX

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