| UObject::PostLoad()
|
Module |
|
Header |
/Engine/Source/Runtime/PhysicsCore/Public/PhysicalMaterials/PhysicalMaterial.h |
Include |
#include "PhysicalMaterials/PhysicalMaterial.h" |
Source |
/Engine/Source/Runtime/PhysicsCore/Private/PhysicalMaterial.cpp |
virtual void PostLoad()
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.