| UObjectBase
|
Module |
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Header |
/Engine/Source/Runtime/PhysicsCore/Public/BodySetupCore.h |
Include |
#include "BodySetupCore.h" |
class UBodySetupCore : public UObject
Name | Description | ||
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BoneName |
Used in the PhysicsAsset case. Associates this Body with Bone in a skeletal mesh. |
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|
TEnumAsByte< en... |
CollisionReponse |
Collision Type for this body. This eventually changes response to collision to others |
|
TEnumAsByte< en... |
CollisionTraceFlag |
Collision Trace behavior - by default, it will keep simple(convex)/complex(per-poly) separate |
|
TEnumAsByte< EP... |
PhysicsType |
If simulated it will use physics, if kinematic it will not be affected by physics, but can interact with physically simulated bodies. |
Name | Description | |
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UBodySetupCore ( |
Name | Description | ||
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TEnumAsByte<... |
GetCollisionTraceFlag() |