ELoadingPhase::Type

Phase at which this module should be loaded during startup.

Windows
MacOS
Linux

References

Module

Projects

Header

/Engine/Source/Runtime/Projects/Public/ModuleDescriptor.h

Include

#include "ModuleDescriptor.h"

Syntax

namespace ELoadingPhase
{
    enum Type
    {
        EarliestPossible,
        PostConfigInit,
        PostSplashScreen,
        PreEarlyLoadingScreen,
        PreLoadingScreen,
        PreDefault,
        Default,
        PostDefault,
        PostEngineInit,
        None,
        Max,
    }
}

Values

Name

Description

EarliestPossible

As soon as possible - in other words, uplugin files are loadable from a pak file (as well as right after PlatformFile is set up in case pak files aren't used) Used for plugins needed to read files (compression formats, etc)

PostConfigInit

Loaded before the engine is fully initialized, immediately after the config system has been initialized.

PostSplashScreen

The first screen to be rendered after system splash screen

PreEarlyLoadingScreen

Loaded before coreUObject for setting up manual loading screens, used for our chunk patching system

PreLoadingScreen

Loaded before the engine is fully initialized for modules that need to hook into the loading screen before it triggers

PreDefault

Right before the default phase

Default

Loaded at the default loading point during startup (during engine init, after game modules are loaded.)

PostDefault

Right after the default phase

PostEngineInit

After the engine has been initialized

None

Do not automatically load this module

Max

Remarks

Phase at which this module should be loaded during startup.

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