Module |
|
Header |
/Engine/Source/Runtime/Projects/Public/Interfaces/IPluginManager.h |
Include |
#include "Interfaces/IPluginManager.h" |
enum EPluginLoadedFrom
{
Engine,
Project,
}
Name |
Description |
---|---|
Engine |
Plugin is built-in to the engine |
Project |
Project-specific plugin, stored within a game project directory |
Enum for where a plugin is loaded from