IPluginManager::MountNewlyCreatedPlugin
Marks a newly created plugin as enabled, mounts its content and tries to load its modules
Module
|
Projects
|
Header
|
/Engine/Source/Runtime/Projects/Public/Interfaces/IPluginManager.h
|
Include
|
#include "Interfaces/IPluginManager.h"
|
void MountNewlyCreatedPlugin
(
const FString & PluginName
)
Marks a newly created plugin as enabled, mounts its content and tries to load its modules
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.