IPluginManager::PackageNameFromModuleName
Does a reverse lookup to try to figure out what the [UObject](API\Runtime\CoreUObject\UObject\UObject) package name is for a plugin
Module
|
Projects
|
Header
|
/Engine/Source/Runtime/Projects/Public/Interfaces/IPluginManager.h
|
Include
|
#include "Interfaces/IPluginManager.h"
|
FName PackageNameFromModuleName
(
FName ModuleName
)
Does a reverse lookup to try to figure out what the UObject package name is for a plugin
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.