IProjectManager::GetAutoLoadProjectFileName

Gets the name of the text file that contains the most recently loaded filename.

Windows
MacOS
Linux

References

Module

Projects

Header

/Engine/Source/Runtime/Projects/Public/Interfaces/IProjectManager.h

Include

#include "Interfaces/IProjectManager.h"

Syntax

const FString & GetAutoLoadProjectFileName()

Remarks

Gets the name of the text file that contains the most recently loaded filename.

This is NOT the name of the recently loaded .uproject file.

Returns

File name.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss