Module |
|
Header |
/Engine/Source/Runtime/PropertyAccess/Public/PropertyAccess.h |
Include |
#include "PropertyAccess.h" |
enum EPropertyAccessObjectType
{
None,
Object,
WeakObject,
SoftObject,
}
Name |
Description |
---|---|
None |
Access is not an object. |
Object |
Access is an object. |
WeakObject |
Access is a weak object. |
SoftObject |
Access is a soft object. |
For object nodes, we need to know what type of object we are looking at so we can cast appropriately.