EShaderFrequency

Windows
MacOS
Linux

References

Module

RHI

Header

/Engine/Source/Runtime/RHI/Public/RHIDefinitions.h

Include

#include "RHIDefinitions.h"

Syntax

enum EShaderFrequency
{
    SF_Vertex                    = 0,
    SF_Hull                      = 1,
    SF_Domain                    = 2,
    SF_Pixel                     = 3,
    SF_Geometry                  = 4,
    SF_Compute                   = 5,
    SF_RayGen                    = 6,
    SF_RayMiss                   = 7,
    SF_RayHitGroup               = 8,
    SF_RayCallable               = 9,
    SF_NumFrequencies            = 10,
    SF_NumGraphicsFrequencies    = 5,
    SF_NumStandardFrequencies    = 6,
    SF_NumBits                   = 4,
}

Values

Name

Description

SF_Vertex

SF_Hull

SF_Domain

SF_Pixel

SF_Geometry

SF_Compute

SF_RayGen

SF_RayMiss

SF_RayHitGroup

SF_RayCallable

SF_NumFrequencies

SF_NumGraphicsFrequencies

Number of standard SM5-style shader frequencies for graphics pipeline (excluding compute)

SF_NumStandardFrequencies

Number of standard SM5-style shader frequencies (including compute)

SF_NumBits

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss