FDynamicRHI::LockTexture2D_RenderThread

Windows
MacOS
Linux

Override Hierarchy

References

Module

RHI

Header

/Engine/Source/Runtime/RHI/Public/DynamicRHI.h

Include

#include "DynamicRHI.h"

Source

/Engine/Source/Runtime/RHI/Private/RHICommandList.cpp

Syntax

virtual void * LockTexture2D_RenderThread
(
    class FRHICommandListImmediate & RHICmdList,
    FRHITexture2D * Texture,
    uint32 MipIndex,
    EResourceLockMode LockMode,
    uint32 & DestStride,
    bool bLockWithinMiptail,
    bool bNeedsDefaultRHIFlush
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss