FDynamicRHI::RHICreateTexture2D

FlushType: Wait RHI Thread.

Windows
MacOS
Linux

Override Hierarchy

References

Module

RHI

Header

/Engine/Source/Runtime/RHI/Public/DynamicRHI.h

Include

#include "DynamicRHI.h"

Syntax

FTexture2DRHIRef RHICreateTexture2D
(
    uint32 SizeX,
    uint32 SizeY,
    uint8 Format,
    uint32 NumMips,
    uint32 NumSamples,
    ETextureCreateFlags Flags,
    ERHIAccess InResourceState,
    FRHIResourceCreateInfo & CreateInfo
)

Remarks

Creates a 2D RHI texture resource

Parameters

Parameter

Description

SizeX

width of the texture to create

SizeY

height of the texture to create

Format

EPixelFormat texture format

NumMips

number of mips to generate or 0 for full mip pyramid

NumSamples

number of MSAA samples, usually 1

Flags

ETextureCreateFlags creation flags

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss