| FDynamicRHI::RHIRead3DSurfaceFloatData()
|
Module |
|
Header |
/Engine/Source/Runtime/RHI/Public/DynamicRHI.h |
Include |
#include "DynamicRHI.h" |
void RHIRead3DSurfaceFloatData
(
FRHITexture * Texture,
FIntRect Rect,
FIntPoint ZMinMax,
TArray< FFloat16Color > & OutData
)
FlushType: Flush Immediate (seems wrong)