| FReadBuffer
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Module |
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Header |
/Engine/Source/Runtime/RHI/Public/RHIUtilities.h |
Include |
#include "RHIUtilities.h" |
struct FDynamicReadBuffer : public FReadBuffer
Name | Description | ||
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uint8 * |
MappedBuffer |
Pointer to the vertex buffer mapped in main memory. |
Name | Description | |
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FDynamicReadBuffer() |
Default constructor. |
Name | Description | |
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~FDynamicReadBuffer() |
Name | Description | ||
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|
Initialize ( |
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Lock() |
Locks the vertex buffer so it may be written to. |
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Unlock() |
Unocks the buffer so the GPU may read from it. |