FGPUDefragAllocator::BlockOnFence

Blocks the calling thread until the current sync fence has been completed.

Windows
MacOS
Linux

References

Module

RHI

Header

/Engine/Source/Runtime/RHI/Public/GPUDefragAllocator.h

Include

#include "GPUDefragAllocator.h"

Source

/Engine/Source/Runtime/RHI/Private/GPUDefragAllocator.cpp

Syntax

void BlockOnFence()

Remarks

Blocks the calling thread until the current sync fence has been completed.

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