FGPUDefragAllocator::FinishAllRelocations

Blocks the calling thread until all relocations and reallocations that were initiated by [Tick()](API\Runtime\RHI\FGPUDefragAllocator\Tick) have completed.

Windows
MacOS
Linux

References

Module

RHI

Header

/Engine/Source/Runtime/RHI/Public/GPUDefragAllocator.h

Include

#include "GPUDefragAllocator.h"

Source

/Engine/Source/Runtime/RHI/Private/GPUDefragAllocator.cpp

Syntax

bool FinishAllRelocations()

Remarks

Blocks the calling thread until all relocations and reallocations that were initiated by Tick() have completed.

Returns

true if there were any relocations in progress before this call

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