Module |
|
Header |
/Engine/Source/Runtime/RHI/Public/GPUDefragAllocator.h |
Include |
#include "GPUDefragAllocator.h" |
Source |
/Engine/Source/Runtime/RHI/Private/GPUDefragAllocator.cpp |
Fills a texture with to visualize the texture pool memory.
Fills a texture with to visualize the texture pool memory.
true if successful, false otherwise
Parameter |
Description |
---|---|
TextureData |
Start address |
SizeX |
Number of pixels along X |
SizeY |
Number of pixels along Y |
Pitch |
Number of uint8s between each row |
PixelSize |
Number of uint8s each pixel represents |
TextureData |
Start address |
SizeX |
Number of pixels along X |
SizeY |
Number of pixels along Y |
Pitch |
Number of bytes between each row |
PixelSize |
Number of bytes each pixel represents |