Module |
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Header |
/Engine/Source/Runtime/RHI/Public/PipelineFileCache.h |
Include |
#include "PipelineFileCache.h" |
struct FPSOUsageData
FPipelineFileCache: The RHI-level backend for FShaderPipelineCache, responsible for tracking PSOs and their usage stats as well as dealing with the pipeline cache files. It is not expected that games or end-users invoke this directly, they should be calling FShaderPipelineCache which exposes this functionality in a usable form.
Name | Description | |
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FPSOUsageData() |
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FPSOUsageData |