FRHICommandListImmediate::CreateTextureCubeArray

Windows
MacOS
Linux

Deprecated

  • The RHI resource creation API has been refactored. Use global RHICreate functions with default initial ResourceState

References

Module

RHI

Header

/Engine/Source/Runtime/RHI/Public/RHICommandList.h

Include

#include "RHICommandList.h"

Syntax

FTextureCubeRHIRef CreateTextureCubeArray
(
    uint32 Size,
    uint32 ArraySize,
    uint8 Format,
    uint32 NumMips,
    ETextureCreateFlags Flags,
    FRHIResourceCreateInfo & CreateInfo
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss