void
ReadSurfaceFloatData
( FRHITexture* Texture, FIntRect Rect, TArray< FFloat16Color >& OutData, FReadSurfaceDataFlags Flags)
( FRHITexture* Texture, FIntRect Rect, TArray< FFloat16Color >& OutData, ECubeFace CubeFace, int32 ArrayIndex, int32 MipIndex)