void
Initialize
( uint32 BytesPerElement, uint32 NumElements, EPixelFormat Format, uint32 AdditionalUsage, const TCHAR* InDebugName, FResourceArrayInterface* InRes...)
( uint32 BytesPerElement, uint32 NumElements, EPixelFormat Format, ERHIAccess InResourceState, uint32 AdditionalUsage, const TCHAR* InDebugName, FResourceArrayInterface* InRes...)