Transforms

A physical [FRayTracingGeometryInstance](API\Runtime\RHI\FRayTracingGeometryInstance) may be duplicated many times in the scene with different transforms and user data.

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Syntax

TArray< FMatrix, TInlineAllocator< 1 > > Transforms

Remarks

A physical FRayTracingGeometryInstance may be duplicated many times in the scene with different transforms and user data. All copies share the same shader binding table entries and therefore will have the same material and shader resources.

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