Module |
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Header |
/Engine/Source/Runtime/RHI/Public/DynamicRHI.h |
Include |
#include "DynamicRHI.h" |
struct FRayTracingGeometrySegment
Name | Description | ||
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bAllowDuplicateAnyHitShaderInvocation |
Any-hit shader may be invoked multiple times for the same primitive during ray traversal. |
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bEnabled |
Indicates whether this section is enabled and should be taken into account during acceleration structure creation. |
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bForceOpaque |
Indicates whether any-hit shader could be invoked when hitting this geometry segment. |
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FirstPrimitive |
Primitive range for this segment. |
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NumPrimitives |
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VertexBuffer |
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VertexBufferElementType |
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VertexBufferOffset |
Offset in bytes from the base address of the vertex buffer. |
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VertexBufferStride |
Number of bytes between elements of the vertex buffer (sizeof VET_Float3 by default). |
Name | Description | ||
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const FTypeL... |
GetTypeLayout() |
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FTypeLayoutD... |
StaticGetTypeLayout() |
Name |
Description |
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InternalLinkType |
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InternalLinkType< COUNTER-CounterBase > |
Name |
Description |
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DerivedType |
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InternalBaseType |
Name |
Description |
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CounterBase |
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InterfaceType |